virtual dreamer

nextI have written extensively over the years about the process of falling asleep and have sorted my journal into four areas of interest.

Keeping it Real: Making a Relaxing Virtual Environment

Making a virtually real audio environment utilizing relaxing nature sounds can be challenging but the end product is more then worth it. In this writing I would like to explore the making of 25 seconds of a Virtual Dream.  Below is a sample of a conventional 'crickets at night' sound. This would be the equivalent of a sleep sound machine or an older nature sounds recording:


Having grown up near a forested area I know this is a poor representation of what crickets and other bugs sound like. It does not ring true. So, the magic of mixing begins. Here is a 'fuller' version based on the single audio track above:

Did you notice that the sounds are coming from all directions this time? Just like in the wild. Now we will add more environment factors into the mix. Wind makes no noise unless it interacts with the terrain. Combined with the now five tracks from above we used three different wind effects as we make wind appear to move through the trees (higher frequency) and an overhanging eave (lower frequency) in stereo:

Finally, we add a visualization sound in this 25 second audio snippet. It could be something flapping in the wind, the twisting and strain of wind blown tree branches or even a campfire but lets make it a wind chime:

This 25 second sample required 9 separate tracks of audio, pan effects, rate effects, spatial effects, and the most valuable variable of all... time. It takes time to create virtually real relaxation audio environments that stand the test of time.

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